Friday, 16 October 2009
New Totem for 3.3; Reincarnation Changes
The new totem, which as I write this appears to still be unnamed, was initially announced to have the following attribute:
Your Earth Shock, Flame Shock, and Frost Shock spells grant 73 critical strike rating for 15 sec. Stacks up to 3 times.
This was jumped on quickly by the online community, due to the fact that as it stood it was going to be near useless for us and overshadowed by the previously released totems of WotLK. A thread was soon put up on the Damage Dealing forums and, to my surprise, got a very quick response from Ghostcrawler who stated it would be haste rather than crit and the time would be extended to 30 seconds.
This changes things quite a bit. It took it from being awful to being slightly better than our current best in slot, the Totem of Electrifying Wind. We will have an almost constant 219 haste, although the stacking time will factor in slightly. It may become habitual (depending if there is an internal cooldown) to spam a couple of extra shocks on cooldown at the start of bossfights to build up your stack. The 30 second timer is a nice addition as well in that it gives us a little more lenience in movement intensive fights that is currently given by Electrifying Wind. Overall it looks to be the new BiS, but not by much. Like a deluxe version of what we are already using; few more bells and whistles but essentially the same thing.
The other change that has sprung up was the reduction in cooldown on our Reincarnate spell. It currently stands at 60 minutes, although it can be talented to reduce by 20 minutes via the Resto tree which we don't spec into. The PTR patch notes showed it being reduced to 50 minutes, and GC came out saying they are considering dropping this to 30 instead. This is to keep it fair with the buffs to other 'back from the dead' abilities like Druid's Rebirth and Warlock's Soul Stones, which had their cooldowns halved also. I will update on this once it is confirmed but I expect this to be the case.
Due to a hectic week I didn't get the ToC 10 Gear Guide out but I will be working on it every chance I get. The 25 man version should follow shortly thereafter.
-Puut
Thursday, 8 October 2009
Tier 10 Announced
As I write this these are now offical.
Elemental Shaman Tier 10 Set Bonuses:
2-Set: Your Lightning Bolt spell reduces the remaining cooldown on your Elemental Mastery talent by 1 sec.
4-Set: The cooldown on your Lava Burst ability is reduced by 1.5 sec.
There was announced ones earlier that were seemingly incorrect and most people assumed they were 'placeholders' until Blizz finalized the changes. These has the 4-set bonus listed as a 15 second reduction, which was illogical considering it only has a 8 second CD initially.
I will leave the floor open for discussion at the moment, and will post my thoughts later. This announcement made me realized how behind I am on talking about tier 9, so expect to see a Trial of the Crusader gear guide and tier 9 analysis to be posted soon.
-Puut
Monday, 5 October 2009
Chain Lightning; Patch 3.3
A bit over a week ago there was a conversation floating around the Damage Dealing forums regarding Chain Lightning. Due to the 3.2 change to Shamanism (that allowed it to now recieve the Spell Power benefits that previously only went to Lightning Bolt), Chain Lightning was made considerably more powerful even in single target situations. Binkenstein over at Elitist Jerks, who does a lot of theorycrafting and is generally seen as one of the major authorities in such issues, claimed that integrating CL into a single target rotation was now viable and the DPS increase was forseeably worth the additional mana. Liax, a well known figure amongst eles on the official forums presented this finding on the DD forum in this thread, questioning if this was intended or if it was an attempt at making CL a more competitive form of AoE that produced this as an unforeseen result. Ghostcrawler responded quickly but didn't seem to confront the issue comprehensively, basically claiming CL is not intended to be a single target spell but if it works for you then go for it. You can read the succinct version through MMO-Champ's Blue Tracker here, just including the two posts mentioned.
Now, I honestly haven't done the numbers to the level I am sure Bink has, but generally conclusions coming out of Bink and EJ's shaman forums are pretty reliable. I still use 4 set tier 8 so the effect will be a little less in my case, but what these results show and what GC was trying to express (at least how I am reading it) is that using CL sparingly is going to be a good thing, and a smart player will use CL to complete a rotation more smoothly in situations where due to moving or not a 'neat' amount of haste rating may not give you time to get a full LB cast off. Whether you choose to subscribe to the CL spamming every chance it is available is up to you, I haven't tested it to be able to verify Bink's claims. If any of you come to a conclusion feel free to post a comment and let us know.
The other news recently is the excitement building over patch 3.3, the release of Icecrown and what will probably be the last major patch of this expansion. It seems like it is going so fast, doesn't it? The PTRs are already in full swing and a few rounds of patch notes have already been released. Unsurprisingly, due to the large changes in 3.2.2 we are not getting a huge overhaul, but the primary change announced is interesting:
Fire Nova Totem: This totem has been replaced with a new spell, Fire Nova, which is available at the same ranks as the old Fire Nova Totem. Existing characters will automatically learn this new spell in place of the totem. With a Fire Totem active, shamans will be able to use Fire Nova (fire magic) to emit the same area-of-effect damage as the old Fire Nova Totem from the active Fire Totem, not consuming the totem in the process. Fire Nova will activate a 1.5-second global cooldown when used and has a 10-second spell cooldown. The caster must be within 30 yards of the totem to use this ability, but does not need to be within line of sight of the totem.
Those of us willing to spec for it in the elemental tree will also get:
Improved Fire Nova Totem: Renamed Improved Fire Nova. This talent now provides an additional 10/20% damage to the spell and reduces the cooldown by 2/4 seconds.
I am unsure of what this means for us. At the moment, I am only seeing it being useful in PvP or for enhancement specs. It still means we are limited to running in and out when wanting to AoE, but until the patch goes live it is tough to know the extent of its use.
-Puut
Tuesday, 22 September 2009
Upcoming Changes: More of the Same?

The upcoming changes are obviously in response to the large push of complaints about where we stand at the moment. I am not playing mind reader by stating this: all of GC's comments about the planned updates have been made on one of Strawberry's* threads. I will say, however, that the cause was certainly helped by the fact that now Warlock's have entered the fray over this Totem of Wrath vs. Demonic Pact argument. This spiked the popularity of the issue and, at least in my opinion, helped get the ball rolling on the elemental changes. I mean, Strawberry and numerous other great posters have been making valid, logical comments about the state of our spec for the last 4 months without response; I think it is unlikely Ghostcrawler simply 'saw the light' and decided to jump on the issue.
Another telling sign lies with a post put up on MMO Champ's site a while back. On September 7th, this post went up showing the world first Anub'arak 25-man Heroic kill by Paragon of EU Lightning's Blade (congratulations to them, by the way). They also posted the DPS meter for the Anub'arak kill and armory links to all the raid members involved (the meter is seen attached to this post, taken from MMO-Champion). The elemental shaman, Lazei, who was extremely well geared as all the raid participants were finished dead last on the meters with 5830DPS. The hunter was almost identical (5831DPS), but it was later revealed the hunter was the only one pulling ice down. Anyone who has done this fight knows that this is a chore that essentially renders that raid member preoccupied for a major percentage of the fight. The next closest, an Enhancement Shaman, was some 800DPS clear with 6637; and the next closest caster (Shadow Priest, who is also a hybrid class I might add) was sitting over 7300, a massive 1500DPS more than the elemental. The caster core was scattered throughout the 7-8k DPS region. Now of course, this is one example and cannot be evidence enough to prove claims about the entire spec. However, this difference is telling and not uncommon amongst top end raiding guilds. Elemental Shaman were the ones bringing up the rear on the DPS meters across the board in high-end cutting-edge content, and it was suddenly in the spotlight for every other class to see.
This outlines my first concern: the developers didn't recognize a problem with our DPS until other classes were thrown into the mix: the Warlocks being bought in to our ToW argument, and the top end guilds posting their DPS meters. Even GC's quote about how they don't believe our ability was as low as many ele's seemed to believe (you can read it in this previous posting) shows that he (still?) doesn't grasp how far behind we actually are.
My second (and less wordy) concern is with the actual changes. The thing that pleasantly surprised me, at least about the Flame Shock and Glyph changes, was that it was dynamic. It was different and innovative. It showed some thought. Not much mind you, as all they were doing was freeing up the existing Glyph of Flame Shock which up until now was considered an absolute must; but at least it was something better than the Lightning Overload chance increase or the Shamanism percentage hikes.
The issue I have is this: they didn't make the changes we were asking for. I am not saying 'they didn't give me absolutely everything I wanted, so therefore I am not satisfied'. The changes they made were not the ones that the community was suggesting. A viable AoE? More practical fire totems (like the better ranged, assist-targeting Searing Totem concept)? The Totem of Wrath buff given as an aura to all fire totems? None of these were put into affect. The developers didn't work with the community, but instead buffed us with what they assumed we needed and threw it to us expecting complete satisfaction. This worries me because at the end of the day it shows we are still not getting heard. We are making enough noise to prick up their ears, with the help of some outside factors. But they are not actively working with the community in making changes. This makes me question the longevity of the cooperation and if the understanding is there, or if it is just another quick-and-slick buff bonanza that will keep us all happy and quiet for a few more patches.
In summary, the changes are a good thing. It is good that Blizzard recognized that we need a change to become more competitive. However, at this point it feels like just another band-aid to me. Although more elaborate and thought-out, it is still just a short term fix rather than the repair we actually need. Maybe I will be proved wrong; there will almost definitely be more changes in the ToW vs. DP saga that is still going on. Maybe they will listen to the suggestions and add the "aura" ability to all our fire totems so we are not stuck planting Wrath every fight. That would indicate to me they are recognizing the work being done by the community and acting in conjunction with rather in spite of it. At the moment I still have my concerns; but hell, I am going to enjoy being the buff recipients for once. God knows it doesn't come around as often as anyone would like.
-Puut
* If you do not know, Strawberry is a poster on the official forums who has done an extremely large amount of work trying to get ele's problems under the nose of GC and the development team and is one of the best at fighting for our cause. I pay particular interest to Strawberry's postings.
I also apologize on the delays with this posting, with the stream of changes I kept being forced to rewrite and change the structure.
Saturday, 12 September 2009
Buffs on the Horizon...
Firstly, here are the announced changes released so far for Elemental Shaman:
- Flame Shock now deals 834 fire damage over 18 sec at max rank (up from 556 fire damage over 12 sec). Lower ranks increased accordingly.
- Lava Burst no longer consumes Flame Shock.
- Glyph of Flame Shock: The periodic damage dealt by your Flame Shock can now be critical strikes (Old - Increases the duration of your Flame Shock ability by 6 sec and it is not consumed by casting Lava Burst).
- Shamanism: Your Lightning Bolt and Chain Lightning spells gain an additional 3/6/9/12/15% and your Lava Burst gains an additional 4/8/12/16/20% of your bonus damage effects.
The two changes essentially revolve around the removal of Glyph of Flame Shock, an elemental staple, and the implement of the tier 8 2-set bonus as the 'new' version of the forementioned. The less notable change, only release a couple of days ago, was the addition of an extra 5% to the Spell Power bonus to Lightning spells from Shamanism. These changes are all going to result in a boost to DPS which first and foremost is the most important thing and what you should all be getting excited about.
The additional GCDs that are going to be freed up with not having to refresh our Flame Shocks as often will be small, but valuable. Every 36 seconds we will have an additional GCD up our sleeve and when paired with the 2-set tier 9 (which increases the duration of FS by 9 seconds)we will have an eternity before having to refresh; a massive 27 seconds. Less refreshing = more time doing other stuff, primarily more DPS.
The other key change will be the freeing of what was previously a must-have glyph. Especially at the moment where the majority of regular raiding elementals will be using the 2-set t8; this will make it completely obsolete. Depending on when this patch is made live this will be less of a factor as more of us move to tier 9; but expect to see a lot of people being in this situation of having a redundant glyph. If this is the case, the logical move is to switch to the Glyph of Lava. The majority of us will move to Lightning, Lava and Totem of Wrath Glyphs when this patch is put into effect. This change is convenient as it will prevent the trade off between ToW and Lava that most of us were forecasting when the t9 4-set is obtained.
The final change is far less interesting and looks to be another bit of juice they are providing to us with the additional 5% to our Lightning spells. Unlike before, this now encompasses Chain Lightning which will help out in AoE and trash a bit. Not nearly as dynamic as the other changes, but who is going to complain? A buff is a buff and when we were faced with such a dismal outlook after 3.2, anything seems pretty good at this point.
Actual release date for the patch is still unknown, but it is reportedly confirmed as NOT tomorrow. My estimate is it will be at least 3 weeks, but at the moment it is up in the air and your guess is as good as mine. One thing is for sure though: Expect to be pulling some pretty DPS numbers in the near future, my friends.
-Puut
Monday, 10 August 2009
3.2 Elemental Shaman Initial (Belated) Impressions
My playtime in this patch release week has been pretty low. As I previously mentioned, I moved into a new place and had to wait for internet to be connected which took the better part of the week. As such I missed out on a lot of the initial release stuff; by the time I first got in on the Thursday it was already old news. I haven’t had a chance to raid the new place yet (apparently the guild cleared the first boss in very little time on the first night, so I will have to wait until Tuesday). I have seen both the regular and heroic 5 man instances, which provides little to talk about as it is rather easy and the mounted combat is really the only notable highlight.
The obvious discussion point is regarding the new totem bars. I have been configurating my personal setup which, for raiding purposes, is pretty easy (Totem of Wrath, Healing, Wrath of Air and no earth totem). I initially removed all my totems from the bars and went to just using the new UI, but realized whilst running heroics how often you go to those other utility totems such as Tremor or Cleansing. Having to reconfigure every time one of these alternate totems is required is a paining process and I have found I am resorting back to having a nearly full bar of totems for easy access in those ‘just in case’ situations. I am not complaining, as I am still enjoying the fact that I can drop my standard three at once thoroughly. I imagine I will learn to take this for granted quite soon as it will make raiding (at least in my prior experiences) a lot smoother. If you are interested, I am open to possible suggestions to totem makeups.
I am also looking forward to getting into the arena as I am sure the feature will be more influential there. I have crafted my anti-gank rogue setup already (Earthbind, Fire Nova and Cleansing all in the one) which, teamed up with the new Ghost Wolf (again, yet to really experiment with) should help avoid the perils of stunlock. I will have to do some reading to work out how to get ‘good’ with these new abilities, or a lot of trial-and-error.
My final comment is regarding itemization. I know we should be used to it, but it is kind of disappointing to not see any items bar the new totem available from the Emblem of Triumph vendor. Hopefully there will be more of a relevant selection with the future vendors, but based on the track record I would guess it is going to be more of the same. The one item we do have, the Totem of Electrifying Winds, is likely to replace the Totem of Hex we have been using for a long time now but this is dependent on what the actual uptime of the proc is. On the PTRs it was having an extremely large uptime but no results are out yet (and I am FAR from having enough emblems for it to test myself on account of missing out on so much of this week) on what actually made it to the release. If anyone gets info send me an email and let me know.
-Puut