Thursday, 3 December 2009
Hiatus
I regret to inform there will be no more Puut'n It Down for a short time. Unfortunately real life issues are getting the better of me and even though I have tried, I realized that I simply do not have enough hours in the day to maintain the blog at the level I would like to. I am about to enter a couple of weeks of finals and, this being my senior year of college, I cannot treat these commitments lightly. My personal WoW experience has already taken a substantial hit (my raid attendance has dropped some 35% in the last 2 months); and when I am barely able to make my raiding schedule it makes it near impossible to maintain this blog as well.
However, I am more pleased to say that this will only be a short break. I plan to pick it up again in early/mid January over my winter break when I have gotten myself back into the game and community again.
The page will still be here for you to still have access to the gear guides and such, but I will not be performing updates during this time.
I encourage you to all return in January and rekindle your readership. I thank all of you for your support over this time and for making this blog as overwhelmingly successful as it has been. When I started I thought a couple hundred views would be amazing, and in the 7 months the site has been up it has generated over 50,000 hits.
If you need to contact me, I am still always available at puutnitdown@gmail.com. Other than that, enjoy the release of Icecrown (as I am fairly sure it will be released in this down period) and I look forward to writing for you all again in the near future.
Best of luck,
-Puut
Monday, 16 November 2009
Tier 10 Models & Name, No Set Bonus Update

It was quietly mentioned at some point a while back, but the name of the set is the "Frost Witch's Regalia". Again, not exactly 'shaman-y' as we are used to it. Perhaps this new theme is a permanent revision to our image.
I was hoping to have more information on the changes to the setbonus that was being alluded to a while back. As it officially stands (to the best of my knowledge) the 2-set bonus is still a 2 second reduction to Elemental Mastery with every Lightning Bolt and Chain Lightning, although it looked as if it was being reduced to 1 second. I will continue to follow this and post as soon as any changes are made official.
-Puut
Sunday, 8 November 2009
Recent Updates
I have gotten wind that there may be more changes/released information in the next week so hopefully this is the case and I will be able to have it out to you very soon. Until then, continue to hold your breath in patient anticipation and hope we get lucky with awesome looking models and major buffs to our bonuses.
Hopefully you'll hear from me soon,
-Puut
Friday, 16 October 2009
New Totem for 3.3; Reincarnation Changes
The new totem, which as I write this appears to still be unnamed, was initially announced to have the following attribute:
Your Earth Shock, Flame Shock, and Frost Shock spells grant 73 critical strike rating for 15 sec. Stacks up to 3 times.
This was jumped on quickly by the online community, due to the fact that as it stood it was going to be near useless for us and overshadowed by the previously released totems of WotLK. A thread was soon put up on the Damage Dealing forums and, to my surprise, got a very quick response from Ghostcrawler who stated it would be haste rather than crit and the time would be extended to 30 seconds.
This changes things quite a bit. It took it from being awful to being slightly better than our current best in slot, the Totem of Electrifying Wind. We will have an almost constant 219 haste, although the stacking time will factor in slightly. It may become habitual (depending if there is an internal cooldown) to spam a couple of extra shocks on cooldown at the start of bossfights to build up your stack. The 30 second timer is a nice addition as well in that it gives us a little more lenience in movement intensive fights that is currently given by Electrifying Wind. Overall it looks to be the new BiS, but not by much. Like a deluxe version of what we are already using; few more bells and whistles but essentially the same thing.
The other change that has sprung up was the reduction in cooldown on our Reincarnate spell. It currently stands at 60 minutes, although it can be talented to reduce by 20 minutes via the Resto tree which we don't spec into. The PTR patch notes showed it being reduced to 50 minutes, and GC came out saying they are considering dropping this to 30 instead. This is to keep it fair with the buffs to other 'back from the dead' abilities like Druid's Rebirth and Warlock's Soul Stones, which had their cooldowns halved also. I will update on this once it is confirmed but I expect this to be the case.
Due to a hectic week I didn't get the ToC 10 Gear Guide out but I will be working on it every chance I get. The 25 man version should follow shortly thereafter.
-Puut
Thursday, 8 October 2009
Tier 10 Announced
As I write this these are now offical.
Elemental Shaman Tier 10 Set Bonuses:
2-Set: Your Lightning Bolt spell reduces the remaining cooldown on your Elemental Mastery talent by 1 sec.
4-Set: The cooldown on your Lava Burst ability is reduced by 1.5 sec.
There was announced ones earlier that were seemingly incorrect and most people assumed they were 'placeholders' until Blizz finalized the changes. These has the 4-set bonus listed as a 15 second reduction, which was illogical considering it only has a 8 second CD initially.
I will leave the floor open for discussion at the moment, and will post my thoughts later. This announcement made me realized how behind I am on talking about tier 9, so expect to see a Trial of the Crusader gear guide and tier 9 analysis to be posted soon.
-Puut
Monday, 5 October 2009
Chain Lightning; Patch 3.3
A bit over a week ago there was a conversation floating around the Damage Dealing forums regarding Chain Lightning. Due to the 3.2 change to Shamanism (that allowed it to now recieve the Spell Power benefits that previously only went to Lightning Bolt), Chain Lightning was made considerably more powerful even in single target situations. Binkenstein over at Elitist Jerks, who does a lot of theorycrafting and is generally seen as one of the major authorities in such issues, claimed that integrating CL into a single target rotation was now viable and the DPS increase was forseeably worth the additional mana. Liax, a well known figure amongst eles on the official forums presented this finding on the DD forum in this thread, questioning if this was intended or if it was an attempt at making CL a more competitive form of AoE that produced this as an unforeseen result. Ghostcrawler responded quickly but didn't seem to confront the issue comprehensively, basically claiming CL is not intended to be a single target spell but if it works for you then go for it. You can read the succinct version through MMO-Champ's Blue Tracker here, just including the two posts mentioned.
Now, I honestly haven't done the numbers to the level I am sure Bink has, but generally conclusions coming out of Bink and EJ's shaman forums are pretty reliable. I still use 4 set tier 8 so the effect will be a little less in my case, but what these results show and what GC was trying to express (at least how I am reading it) is that using CL sparingly is going to be a good thing, and a smart player will use CL to complete a rotation more smoothly in situations where due to moving or not a 'neat' amount of haste rating may not give you time to get a full LB cast off. Whether you choose to subscribe to the CL spamming every chance it is available is up to you, I haven't tested it to be able to verify Bink's claims. If any of you come to a conclusion feel free to post a comment and let us know.
The other news recently is the excitement building over patch 3.3, the release of Icecrown and what will probably be the last major patch of this expansion. It seems like it is going so fast, doesn't it? The PTRs are already in full swing and a few rounds of patch notes have already been released. Unsurprisingly, due to the large changes in 3.2.2 we are not getting a huge overhaul, but the primary change announced is interesting:
Fire Nova Totem: This totem has been replaced with a new spell, Fire Nova, which is available at the same ranks as the old Fire Nova Totem. Existing characters will automatically learn this new spell in place of the totem. With a Fire Totem active, shamans will be able to use Fire Nova (fire magic) to emit the same area-of-effect damage as the old Fire Nova Totem from the active Fire Totem, not consuming the totem in the process. Fire Nova will activate a 1.5-second global cooldown when used and has a 10-second spell cooldown. The caster must be within 30 yards of the totem to use this ability, but does not need to be within line of sight of the totem.
Those of us willing to spec for it in the elemental tree will also get:
Improved Fire Nova Totem: Renamed Improved Fire Nova. This talent now provides an additional 10/20% damage to the spell and reduces the cooldown by 2/4 seconds.
I am unsure of what this means for us. At the moment, I am only seeing it being useful in PvP or for enhancement specs. It still means we are limited to running in and out when wanting to AoE, but until the patch goes live it is tough to know the extent of its use.
-Puut
Tuesday, 22 September 2009
Upcoming Changes: More of the Same?

The upcoming changes are obviously in response to the large push of complaints about where we stand at the moment. I am not playing mind reader by stating this: all of GC's comments about the planned updates have been made on one of Strawberry's* threads. I will say, however, that the cause was certainly helped by the fact that now Warlock's have entered the fray over this Totem of Wrath vs. Demonic Pact argument. This spiked the popularity of the issue and, at least in my opinion, helped get the ball rolling on the elemental changes. I mean, Strawberry and numerous other great posters have been making valid, logical comments about the state of our spec for the last 4 months without response; I think it is unlikely Ghostcrawler simply 'saw the light' and decided to jump on the issue.
Another telling sign lies with a post put up on MMO Champ's site a while back. On September 7th, this post went up showing the world first Anub'arak 25-man Heroic kill by Paragon of EU Lightning's Blade (congratulations to them, by the way). They also posted the DPS meter for the Anub'arak kill and armory links to all the raid members involved (the meter is seen attached to this post, taken from MMO-Champion). The elemental shaman, Lazei, who was extremely well geared as all the raid participants were finished dead last on the meters with 5830DPS. The hunter was almost identical (5831DPS), but it was later revealed the hunter was the only one pulling ice down. Anyone who has done this fight knows that this is a chore that essentially renders that raid member preoccupied for a major percentage of the fight. The next closest, an Enhancement Shaman, was some 800DPS clear with 6637; and the next closest caster (Shadow Priest, who is also a hybrid class I might add) was sitting over 7300, a massive 1500DPS more than the elemental. The caster core was scattered throughout the 7-8k DPS region. Now of course, this is one example and cannot be evidence enough to prove claims about the entire spec. However, this difference is telling and not uncommon amongst top end raiding guilds. Elemental Shaman were the ones bringing up the rear on the DPS meters across the board in high-end cutting-edge content, and it was suddenly in the spotlight for every other class to see.
This outlines my first concern: the developers didn't recognize a problem with our DPS until other classes were thrown into the mix: the Warlocks being bought in to our ToW argument, and the top end guilds posting their DPS meters. Even GC's quote about how they don't believe our ability was as low as many ele's seemed to believe (you can read it in this previous posting) shows that he (still?) doesn't grasp how far behind we actually are.
My second (and less wordy) concern is with the actual changes. The thing that pleasantly surprised me, at least about the Flame Shock and Glyph changes, was that it was dynamic. It was different and innovative. It showed some thought. Not much mind you, as all they were doing was freeing up the existing Glyph of Flame Shock which up until now was considered an absolute must; but at least it was something better than the Lightning Overload chance increase or the Shamanism percentage hikes.
The issue I have is this: they didn't make the changes we were asking for. I am not saying 'they didn't give me absolutely everything I wanted, so therefore I am not satisfied'. The changes they made were not the ones that the community was suggesting. A viable AoE? More practical fire totems (like the better ranged, assist-targeting Searing Totem concept)? The Totem of Wrath buff given as an aura to all fire totems? None of these were put into affect. The developers didn't work with the community, but instead buffed us with what they assumed we needed and threw it to us expecting complete satisfaction. This worries me because at the end of the day it shows we are still not getting heard. We are making enough noise to prick up their ears, with the help of some outside factors. But they are not actively working with the community in making changes. This makes me question the longevity of the cooperation and if the understanding is there, or if it is just another quick-and-slick buff bonanza that will keep us all happy and quiet for a few more patches.
In summary, the changes are a good thing. It is good that Blizzard recognized that we need a change to become more competitive. However, at this point it feels like just another band-aid to me. Although more elaborate and thought-out, it is still just a short term fix rather than the repair we actually need. Maybe I will be proved wrong; there will almost definitely be more changes in the ToW vs. DP saga that is still going on. Maybe they will listen to the suggestions and add the "aura" ability to all our fire totems so we are not stuck planting Wrath every fight. That would indicate to me they are recognizing the work being done by the community and acting in conjunction with rather in spite of it. At the moment I still have my concerns; but hell, I am going to enjoy being the buff recipients for once. God knows it doesn't come around as often as anyone would like.
-Puut
* If you do not know, Strawberry is a poster on the official forums who has done an extremely large amount of work trying to get ele's problems under the nose of GC and the development team and is one of the best at fighting for our cause. I pay particular interest to Strawberry's postings.
I also apologize on the delays with this posting, with the stream of changes I kept being forced to rewrite and change the structure.
Saturday, 19 September 2009
Pirates!

Saturday, 12 September 2009
Buffs on the Horizon...
Firstly, here are the announced changes released so far for Elemental Shaman:
- Flame Shock now deals 834 fire damage over 18 sec at max rank (up from 556 fire damage over 12 sec). Lower ranks increased accordingly.
- Lava Burst no longer consumes Flame Shock.
- Glyph of Flame Shock: The periodic damage dealt by your Flame Shock can now be critical strikes (Old - Increases the duration of your Flame Shock ability by 6 sec and it is not consumed by casting Lava Burst).
- Shamanism: Your Lightning Bolt and Chain Lightning spells gain an additional 3/6/9/12/15% and your Lava Burst gains an additional 4/8/12/16/20% of your bonus damage effects.
The two changes essentially revolve around the removal of Glyph of Flame Shock, an elemental staple, and the implement of the tier 8 2-set bonus as the 'new' version of the forementioned. The less notable change, only release a couple of days ago, was the addition of an extra 5% to the Spell Power bonus to Lightning spells from Shamanism. These changes are all going to result in a boost to DPS which first and foremost is the most important thing and what you should all be getting excited about.
The additional GCDs that are going to be freed up with not having to refresh our Flame Shocks as often will be small, but valuable. Every 36 seconds we will have an additional GCD up our sleeve and when paired with the 2-set tier 9 (which increases the duration of FS by 9 seconds)we will have an eternity before having to refresh; a massive 27 seconds. Less refreshing = more time doing other stuff, primarily more DPS.
The other key change will be the freeing of what was previously a must-have glyph. Especially at the moment where the majority of regular raiding elementals will be using the 2-set t8; this will make it completely obsolete. Depending on when this patch is made live this will be less of a factor as more of us move to tier 9; but expect to see a lot of people being in this situation of having a redundant glyph. If this is the case, the logical move is to switch to the Glyph of Lava. The majority of us will move to Lightning, Lava and Totem of Wrath Glyphs when this patch is put into effect. This change is convenient as it will prevent the trade off between ToW and Lava that most of us were forecasting when the t9 4-set is obtained.
The final change is far less interesting and looks to be another bit of juice they are providing to us with the additional 5% to our Lightning spells. Unlike before, this now encompasses Chain Lightning which will help out in AoE and trash a bit. Not nearly as dynamic as the other changes, but who is going to complain? A buff is a buff and when we were faced with such a dismal outlook after 3.2, anything seems pretty good at this point.
Actual release date for the patch is still unknown, but it is reportedly confirmed as NOT tomorrow. My estimate is it will be at least 3 weeks, but at the moment it is up in the air and your guess is as good as mine. One thing is for sure though: Expect to be pulling some pretty DPS numbers in the near future, my friends.
-Puut
Tuesday, 1 September 2009
Questions...
I should note this includes "Can you take a look at my gear/spec/enchants..." questions. I get quite a few of these and I have absolutely no problem taking a look over your armory page, but you need to email because I don't think it is best to critique your character over public-viewable comments.
More posts on the way soon including a guide to gemming, a public discussion post and later down the track a gear guide for the new raids and an analysis of the tier-9 sets.
-Puut
Friday, 28 August 2009
Totem of Electrifying Wind
With my reduced playtime over the last two weeks I have not been regularly collecting Emblem of Triumph tokens (*tisk tisk*, I know...) and, as such, have not been able to purchase any of the token gear. Not that there is exactly a plethora of selection for us, but I am leaving the spiteful comments behind with the last post; I appreciate your feedback on that by the way. Yesterday I was finally fortunate enough to have saved enough to get a hold of the new totem slot item, the Totem of Electrifying Wind. By this point most of the more hardcore readers would have already seen the conclusions/done their own research but I still feel I should post about it because that is what this blog is all about.
From the PTR studies prior to 3.2, it showed the totem to have an extremely high percentage of uptime but for a long period no one confirmed these numbers once the patch was live. Well, now the numbers are all verified and the totem has a proc chance (i.e.: chance to activate) of 70% and an internal cooldown (or 'ICD', time delay after activation before it can activate again) of 6 seconds.
These numbers are very kind to us. Essentially this means it likes proccing and, because the buff lasts 12 seconds but can refresh after only 6, it will refresh itself a good percentage of time. Conclusion? Very high uptime.
I grabbed my new totem after the daily yesterday and took it to do some of my own testing. On pure Lightning Bolt spamming I never lost the buff once it first activated in 3 tests from full mana to OOM. When performing my rotation (i.e.: inclusion of Flame Shock and Lava Bursts), in a stand-and-deliver situation it still had a very high uptime, well over 90% for the vast majority of the testing.
From my own number punching (using my personal stats and such) I found this to be around a 155-165 DPS boost. Haste is unfortunately a difficult stat to come to rock-solid conclusions on, however, because there are certain points where a little extra haste will allow you to complete your rotation and integrate an extra spell cast. Not to make this post about stat comparisons, but basically there is points where haste can outweigh spellpower, although not on a regular basis. This means the benefit will be slightly different for your particular situations, but this is a reasonable ballpark estimate.
So how does this compare to our existing BiS, the Totem of Hex? I am happy to say that we have finally found an upgrade, as Hex only equated to roughly a 95-100 DPS increase. The immense uptime of Electrifying Wind makes it a practically constant buff which I am sure many of you will be thankful for.
I have not had a chance to try it out on high-movement bosses in a raid situation as yet which may be the times where the buff does fall off for short periods but I doubt it will be too much of a factor. I am sure the situations where you have trinket procs and bloodlust/heroism going in conjunction with the totem buff will make you forget about those momentary lapses.
In summary: The Totem of Electrifying Winds is a great little upgrade from our previous best-in-slot; and only takes a few days of raiding and running daily heroics to get your hands on. Enjoy!
-Puut
Monday, 10 August 2009
3.2 Elemental Shaman Initial (Belated) Impressions
My playtime in this patch release week has been pretty low. As I previously mentioned, I moved into a new place and had to wait for internet to be connected which took the better part of the week. As such I missed out on a lot of the initial release stuff; by the time I first got in on the Thursday it was already old news. I haven’t had a chance to raid the new place yet (apparently the guild cleared the first boss in very little time on the first night, so I will have to wait until Tuesday). I have seen both the regular and heroic 5 man instances, which provides little to talk about as it is rather easy and the mounted combat is really the only notable highlight.
The obvious discussion point is regarding the new totem bars. I have been configurating my personal setup which, for raiding purposes, is pretty easy (Totem of Wrath, Healing, Wrath of Air and no earth totem). I initially removed all my totems from the bars and went to just using the new UI, but realized whilst running heroics how often you go to those other utility totems such as Tremor or Cleansing. Having to reconfigure every time one of these alternate totems is required is a paining process and I have found I am resorting back to having a nearly full bar of totems for easy access in those ‘just in case’ situations. I am not complaining, as I am still enjoying the fact that I can drop my standard three at once thoroughly. I imagine I will learn to take this for granted quite soon as it will make raiding (at least in my prior experiences) a lot smoother. If you are interested, I am open to possible suggestions to totem makeups.
I am also looking forward to getting into the arena as I am sure the feature will be more influential there. I have crafted my anti-gank rogue setup already (Earthbind, Fire Nova and Cleansing all in the one) which, teamed up with the new Ghost Wolf (again, yet to really experiment with) should help avoid the perils of stunlock. I will have to do some reading to work out how to get ‘good’ with these new abilities, or a lot of trial-and-error.
My final comment is regarding itemization. I know we should be used to it, but it is kind of disappointing to not see any items bar the new totem available from the Emblem of Triumph vendor. Hopefully there will be more of a relevant selection with the future vendors, but based on the track record I would guess it is going to be more of the same. The one item we do have, the Totem of Electrifying Winds, is likely to replace the Totem of Hex we have been using for a long time now but this is dependent on what the actual uptime of the proc is. On the PTRs it was having an extremely large uptime but no results are out yet (and I am FAR from having enough emblems for it to test myself on account of missing out on so much of this week) on what actually made it to the release. If anyone gets info send me an email and let me know.
-Puut
Tuesday, 4 August 2009
3.2 Live Today
In more personal news, this blog just hit 10,000 views a couple of days ago which I am really happy about. Just another chance to thank all of you for taking the time to read this and support me, I really appreciate it and I hope you will keep reading.
I have moved into a new apartment this past weekend and will not have reliable internet until Thursday. As such I will be missing out on seeing the new patch today but I am sure I will make up for lost time this weekend. If I am taking a while to respond to your emails this is why. I will catch up as soon as I can.
Enjoy the patch,
-Puut
Tuesday, 21 July 2009
New Armor Set Models, General Updates
New Armor Sets
I'm not sure how many of you adamantly follow MMO Champion; it is understandable as they tend to post about a million times a day. However, they are one of the best sources out there for news and information as soon as it becomes available and are generally very accurate. Before I digress any further, they have recently posted the "finalized" armor sets coming with the release of 3.2. I use the term with some caution because they have released what we think will be the final version a couple of times now, but this one seems to be the most promising.
There has been a bit of a twist with the new tier set. In a bit of a stray from the norm, they have now given each faction a different model for their classes. As such, us Draenei's won't be looking similar to our Horde counterparts as we will both be sporting individualized gear. However, they have made all armor-similar classes wear the same model with differentiation in color schemes. That's right: although we will not look like our factioned counterparts, we will ALL look like hunters. I don't know how I feel about this, I think I would rather be associated with a Horde than a huntard...
Regardless of my opinions, you can check out the sets for Alliance here and Horde here. Give me your opinion, what would you prefer? Do you like the looks of your set? Be sure to specify which faction's you are commenting on.
It seems they are keeping the Arena gear homogenized across factions, which you can see here (both factions included in the link).
All rights to the images are courtesy of MMO Champion (http://www.mmo-champion.com/).
Earth/Wind Shock Changes
Due to the glaring redundancy that was created when Wind Shock was first added to the Shaman arsenal, the developers have decided to make a couple of changes. Wind Shock is now becoming 'Wind Shear' and remaining, for all intents and purposes, pretty much the same. The major change is it is now off of the cooldown shared by our other shocks, so we will have a much better ability to interrupt enemy spellcasts. This is a real perk for PvP where we will no longer be faced with an either/or situation for our Flame Shocks and interrupting the enemy.
Earth Shock is being reinvented. It is, as of the latest PTR build, a debuff that will reduce the enemy's melee attack speed by 10% for 8 seconds. It was previously 2 seconds which hardly seems worth the cast. Even with the change, I am wondering how useful it will be. It is obviously another attempt to increase our PvP viability and prevent melee from tearing us up as soon as they get within range, but is 10% really going to be a game-changer? Another mystery that the patch will withhold.
Progression
On a personal note, my guild and I are really beginning to push the hardmode buck after a period of relative lacking recently. As I have previously mentioned, we got the FL+4 a couple of weeks back which was long overdue. We also got Freya+1 but neither seemed to screenshot worthy and had a feeling of 'finally' to them. We are seriously working on Assembly of Iron Hard mode (and have been for a good 4 weeks on-and-off, this is what has been slowing our progress a lot); additionally we have started work on Thorim hard and Yogg 3 Keepers. If we can get the right mix of raiders I believe we can achieve all 3 of these in the next 2 weeks.
Hopefully more kill pics will be on the way soon.
Monday, 13 July 2009
No News is Good News?
That is, except for elementals.
I have already posted on how the Q&A session left us feeling a bit left out in the cold. Sure, we scored with some of the class-wide changes but getting excited over them feels like salivating over the scraps of someone else's feast. Sure, the totem changes will be nice and a little extra stam couldn't hurt, but not one spec-specific change?
Now by this stage you are probably all wondering what rock I have been living under for the last few years to not realize we always get left out in the cold when they are handing out buffs. I am anything but a overzealous optimist; that said, I honestly thought we might get some more of the spotlight this patch.
Why now you ask?
Because since 3.1 there has been considerably more buzz regarding us then what we usually hear. In our case the 'usual buzz' would be silence; and by silence I mean like deep space without a spacesuit, several million miles away from anything remotely resembling anything notable kind of silence.
If you hadn't noticed, that was me getting carried away in an analogy tide. But think about it: There was the Lava Burst 'Stealth Nerf' which, whether it happened or not did get a couple of blue posts which happens less frequently than the similarly colored moon. Potentially in response, we then got the Lightning Overload buff because it was noted by developers that as a whole our spec was lacking.
Finally, our close brethren in the 'forgotten casters' category, Balance Druids or 'Moonkins', have undergone a number of changes integrating spirit to be a scaling stat for them to make them more viable at the cutting-edge endgame content. I was foolish to believe that this could mean we would see similar attention being thrown our way seeing the issue was at least showing up on Blizz's radars. One would have thought this topic would have at least been mentioned in the Shaman Q&A seeing there was a number of well-constructed posts regarding it. Unfortunately though, there was nothing. Not in the Q&A feedback, and not in the 3.2 build up. There was nothing in regards to elemental shaman at all.
Now, just this weekend I have seen that Wind Shock is being changed to be off the cooldown of the other shocks and that Earth Shock is being changed. I can't see I didn't see this coming because having the two was a little redundant to say the least (I think Blizz thought Wind Shock was going to be a DPS shaman's aggro dump, turns out it wasn't nearly as effective as they thought. Plus we already have one in Resurrection, don't we?). But again, I am back to the point that these are class wide changes and not exactly 'rocking the shaman world' at that.
I remain as skeptical as myself and every other long-term elemental shaman always is about the future of our class, but I can't say I am not wishfully thinking something will emerge before the patch. You can't blame me for that, can you?
-Puut
PS: I have gone back over some of the comments in the previous posts and responded. I am sorry I did not do this sooner. If you left a comment that didn't have me responding to it you should go back and check it now.
Feel free to leave comments or emails. I always find them useful and it helps me in posting things more relative to you all.
Monday, 6 July 2009
3.2: Totems and Tier
Totem Mechanic
So far the most major things related to our spec that have been announced is the change to our totem mechanics, plus our new spec-specific gear. I announced a while ago when the totem mechanic changed was announced (here) but did not give an opinion on the topic. Unfortunately I am not going to change my position, but I am going to open up discussion a little. The ability to drop 4 totems concurrently is a deliberate attempt to increase our ease of use of totems and make them more viable for how the game works now. They are an outdated design and this change has been needed for a long, long time. It will provide benefits on both the PvE and PvP sides of the spectrum. How much? Well, that is to be seen.
I do not understand those who claim it will act to our detriment. This simply does not make sense. If you want to treat it like it is now and drop individual totems then you still can as I understand. You can, if you so desired, act like nothing has changed at all. Although I don't see the point of not utilizing the new design, the option will be there to act like it is non-existent. These naysayers not only annoy me but mislead the less experienced players into believing their personal opinions as fact. There may be teething problems, the mechanic may be awkward and almost non-functioning in the worst-possible circumstance but it will not ever be a downgrade from what is here now because it is simply an addition to the existing. I hate to vent, but sometimes the ignorance of the stubborn frustrates me.
PTR
To answer a few of you, I am not on the PTR. I do not tend to joint the PTRs in that there is still a lot that could happen before the patch and I find preaching about what is happening on the test realms will inevitably end up making you look foolish later when things you have been complaining about are not implemented. I would rather judge the end product when it hits with the patches then worry about things that *might* occur.
Tier 9
The new tier set bonuses have been announced, and ours is as follows:
2-set bonus: Increases the duration of your Flame Shock spell by 9 seconds.
4-set bonus: Increases the damage done by your Lava Burst spell by 20%.
These set bonuses, although rather plain in comparison to our t8, should prove rather powerful. The 2-set extends out DoT time on FS from the 18 seconds (assuming you have it glyphed, which you probably do) to 27 seconds. This means in the time we currently have to cast 3 Flame shocks we will not only have to cast 2, giving us as spare GCD once every 54 (27 + 27) seconds. May not seem like too much but that little extra window of time should prove useful.
The 4-set is fairly notable. A pretty sturdy 20% slap on top of our Lava Burst will be nice. It may alter our glyph setup back to including Lava (which most shaman dropped in favour of ToW in 3.1) and potentially the inclusion of the seemingly useless [Thunderfall Totem], our spec's designated totem in Ulduar which has been making more use as a bank slot decoration. This is highly doubtful though, as [Totem of Hex] still provides beneficial for so much more of our damage so unless they magically buff up Lava Burst damage on top of this set bonus I can see that bank slot being filled for a long time to come.
New Totem Slot
All this talk of Thunderfall vs. Hex is a nice lead-in to our new totem for 3.2: Totem of Electrifying Wind. Now, the talk on the forums is that this baby has practically no cooldown and an uptime of close to 100%. This is good, because it would have to be close to this to beat out Hex. They keep pushing this haste-proccing totem idea for some ungodly reason; both our last 2 badge reward totems ([Totem of the Elemental Plane] and [Skycall Totem]) have been the same concept.
I have been holding off doing my totem comaprisons until 3.2 to see just how good the final Electrifying Wind product turns out. For now we will just have to wait in eager anticipation of just how good this thing turns out to be. As I said before, I rather judge the end product and not what is being seen on the PTRs.
-Puut
Thursday, 2 July 2009
Updates...
- No screenshot, but Bladestorm killed Flame Leviathan +4 Towers on Tuesday night (finally). We have been so focused on our XT and Assembly of Iron hard modes that we kind of forgot about FL, even after being the server first with +2.
- Have neatened up the Ulduar 10-man Gear Guide. Go check it out, list of changes is at the bottom.
- You can email me directly now at puutnitdown(at)gmail(dot)com. No more need to roll alts on Moonrunner when you want to talk to me.
- The layout of the page has changed slightly, making some of the content areas larger.
- I have added the ability to subscribe via RSS feed in the top of the right hand toolbar.
You may have noticed the frequency of posting increase recently. I have an internship this summer where I am given very little work to do and am highly unsupervised; maintaining the blog is keeping me sane from the periods of boredom. I have nothing in the works at the moment (giving myself a little bit of a break after a couple of pretty substantial posts in the last week) but at a guess I am thinking my next major post will be on speccing.
-Puut
Monday, 29 June 2009
PvPing?
The other noticeable thing was the far greater ability to fare against the dreaded rogues. As he has his fears and I have hex we could peel apart as soon as a rogue appeared and CC the lil' bastards to give each other time to recover. We would then both open up on the now vulnerable target and down him before he could think; even with a dedicated healer they usually would not survive more than 10-15 seconds with our heroism and cooldowns popped. Nice to be able to extract some revenge finally.
And to conclude on a note about healers; we did come across a few good ones unlike the scrubby ones I had met during my 800-1100 rating endeavours. A cool counter to a skilled healer that we learnt rather quickly off the bat was that in a 2v2 they simply cannot keep both them and their buddy up at the same time against a dual-caster assault. With my earth/wind shocks and my partner's silences we could throw enough patches in their healing to make it a nightmare with our bursts.
I am not sure if this partnership will keep going as I really do not take my PvPing seriously enough for much higher rankings, but I would definitely recommend that budding arena players amongst the readership give this combination some consideration. It is a little more off-the-wall than a lot of people are used to but it keeps that nice duo-caster dynamic with some cool abilities that make it viable.
-Puut
Edit: Hit Rating 'How to' guide is in the works, expect it to be up in the next couple of days. May want to invite your caster friends as it is pretty general and applicable to any of us looking for some additional sources of hit.
Sunday, 21 June 2009
Upcoming Stuff
- Ulduar 25-man Gear Guide: This has been a while in the works but I have been learning and looking to improve on the system I used for the previous guides. It should be out sometime this week I am guessing and I am sorry it has taken so long!
- Hit Rating guide: Not strictly a gear guide; it will feature ways on how to get to the hit cap if you are just hitting 80 or if you just need a couple more points to reach the cap with a new upgrade.
- Speccing: I have debated about actually posting about this because I have found people either get it or they don't, but I feel for the benefit of all it will be best if I lay it all out on how to spec and why to clarify if people are confused or are still having questions.
- Longer term plans is to get a little bit more mathy (I have generally avoided it up to this point as to not scare you all off too early). Potentially down the road a summary of glyphs, totem slot item comparisons and delving into the mechanics of the Elemental rotation (or lack thereof).
- I will also be updating/improving some old material and polishing up some areas where I cut corners or things have differed. One of the readers, Razen, showed me a perfect example of this with the new Argent Tournament gear that would work well into the fresh-to-80 gear guide. I also plan to update the 10-man Ulduar guide to reflect changes to the guides that I am making currently with the writing of the 25-man version.
I have also had big jumps in readership in the last 2 weeks or so which I really appreciate. Your support make this enjoyable to do and I hope I can provide quality content which improves your play or just generally makes life a little easier.
-Puut
Wednesday, 17 June 2009
Totem Bars
- Puut