Thursday, 3 December 2009
Hiatus
I regret to inform there will be no more Puut'n It Down for a short time. Unfortunately real life issues are getting the better of me and even though I have tried, I realized that I simply do not have enough hours in the day to maintain the blog at the level I would like to. I am about to enter a couple of weeks of finals and, this being my senior year of college, I cannot treat these commitments lightly. My personal WoW experience has already taken a substantial hit (my raid attendance has dropped some 35% in the last 2 months); and when I am barely able to make my raiding schedule it makes it near impossible to maintain this blog as well.
However, I am more pleased to say that this will only be a short break. I plan to pick it up again in early/mid January over my winter break when I have gotten myself back into the game and community again.
The page will still be here for you to still have access to the gear guides and such, but I will not be performing updates during this time.
I encourage you to all return in January and rekindle your readership. I thank all of you for your support over this time and for making this blog as overwhelmingly successful as it has been. When I started I thought a couple hundred views would be amazing, and in the 7 months the site has been up it has generated over 50,000 hits.
If you need to contact me, I am still always available at puutnitdown@gmail.com. Other than that, enjoy the release of Icecrown (as I am fairly sure it will be released in this down period) and I look forward to writing for you all again in the near future.
Best of luck,
-Puut
Monday, 16 November 2009
Tier 10 Models & Name, No Set Bonus Update

It was quietly mentioned at some point a while back, but the name of the set is the "Frost Witch's Regalia". Again, not exactly 'shaman-y' as we are used to it. Perhaps this new theme is a permanent revision to our image.
I was hoping to have more information on the changes to the setbonus that was being alluded to a while back. As it officially stands (to the best of my knowledge) the 2-set bonus is still a 2 second reduction to Elemental Mastery with every Lightning Bolt and Chain Lightning, although it looked as if it was being reduced to 1 second. I will continue to follow this and post as soon as any changes are made official.
-Puut
Sunday, 8 November 2009
Recent Updates
I have gotten wind that there may be more changes/released information in the next week so hopefully this is the case and I will be able to have it out to you very soon. Until then, continue to hold your breath in patient anticipation and hope we get lucky with awesome looking models and major buffs to our bonuses.
Hopefully you'll hear from me soon,
-Puut
Thursday, 22 October 2009
Trial of the Crusader 25 Man Gear Guide
Following on from the 10 man version, here is the 25 man version of the gear guide. I have made some more adjustments to the styling, so please comment on your thoughts regarding these. These changes include adding notable mp5 or spirit gear, colour coordinating the items to show as red and blue (for Horde and Alliance versions) rather than purple for epics (Note: They are ALL of epic quality).
Northrend Beasts:- Blade of Tarasque (Heroic) / Barb of Tarasque (Heroic)
- Belt of the Ice Burrower (Heroic) / Binding of the Ice Burrower (Heroic)
Lord Jaraxxus:
- Bracers of Cloudy Omen (Heroic) / Wristwraps of Cloudy Omen (Heroic)
- Ring of the Darkmender (Heroic) / Circle of the Darkmender (Heroic)
Faction Champions:
- Bastion of Purity (Heroic) / Bastion of Resolve (Heroic)
- Boots of Tremoring Earth (Heroic) / Sabatons of Tremoring Earth (Heroic)
- Cord of Biting Cold (Heroic) / Belt of Biting Cold (Heroic)
- Cloak of Displacement (Heroic) / Shroud of Displacement (Heroic)
Twins Val'kyr:
- Skyweaver Robes (Heroic) / Skyweaver Vestments (Heroic)
- Bindings of Dark Essence (Heroic) / Dark Essence Bindings (Heroic)
- Wail of the Val'kyr (Heroic) / Cry of the Val'kyr (Heroic)
Anub'arak:
- Misery's End (Heroic) / Suffering's End (Heroic)
- Chestguard of Flowing Elements (Heroic) / Cuirass of Flowing Elements (Heroic)
- Footpads of the Icy Floe (Heroic) / Boots of the Icy Floe (Heroic)
- Leggings of the Deepening Void (Heroic) / Breeches of the Deepening Void (Heroic)
- Gloves of the Lifeless Touch (Heroic) / Handwraps of the Lifeless Touch (Heroic)
- Armbands of the Ashen Saint (Heroic) / Bindings of the Ashen Saint (Heroic)
- Maiden's Favor (Heroic) / Maiden's Adoration (Heroic)
- Reign of the Unliving (Heroic) / Reign of the Dead (Heroic)
Tribute Chest (Heroic Only):
Enjoy,
-Puut
Tuesday, 20 October 2009
Trial of the Crusader 10 Man Gear Guide
Northrend Beasts:
- [Shoulderguards of the Spirit Walker] ([Heroic]) / [Pauldrons of the Spirit Walker] ([Heroic])
- [Shoulderpads of the Glacial Wilds] ([Heroic]) / [Pauldrons of the Glacial Wilds] ([Heroic])
- [Icehowl Cinch] ([Heroic]) / [Icehowl Binding] ([Heroic])
Lord Jaraxxus:
- [Felspark Bindings] ([Heroic]) / [Felspark Bracers] ([Heroic])
- [Firestorm Ring] ([Heroic]) / [Firestorm Band] ([Heroic])
Faction Champions:
- [Blade of the Silver Disciple] ([Heroic]) / [Sunreaver Disciple's Blade] ([Heroic])
- [Sandals of the Silver Magus] ([Heroic]) / [Sunreaver Magus' Sandals] ([Heroic])
- [Talisman of Volatile Power] ([Heroic]) / [Fetish of Volatile Power] ([Heroic])
Anub'arak:
- [Helmet of the Crypt Lord] ([Heroic]) / [Helm of the Crypt Lord] ([Heroic])
- [Vestments of the Sleepless] ([Heroic]) / [Robes of the Sleepless] ([Heroic])
Tribute Chest (Heroic Versions Only):
I have been FAR less lenient on what I put in this time; absolutely nothing with Spirit or mp5 made the list. Only purely useful stats were permitted, so keep eyes open for Resto shammy gear that may be an upgrade still.
I hope the new format is easy enough to understand. 25-Man version incoming...
-Puut
Friday, 16 October 2009
New Totem for 3.3; Reincarnation Changes
The new totem, which as I write this appears to still be unnamed, was initially announced to have the following attribute:
Your Earth Shock, Flame Shock, and Frost Shock spells grant 73 critical strike rating for 15 sec. Stacks up to 3 times.
This was jumped on quickly by the online community, due to the fact that as it stood it was going to be near useless for us and overshadowed by the previously released totems of WotLK. A thread was soon put up on the Damage Dealing forums and, to my surprise, got a very quick response from Ghostcrawler who stated it would be haste rather than crit and the time would be extended to 30 seconds.
This changes things quite a bit. It took it from being awful to being slightly better than our current best in slot, the Totem of Electrifying Wind. We will have an almost constant 219 haste, although the stacking time will factor in slightly. It may become habitual (depending if there is an internal cooldown) to spam a couple of extra shocks on cooldown at the start of bossfights to build up your stack. The 30 second timer is a nice addition as well in that it gives us a little more lenience in movement intensive fights that is currently given by Electrifying Wind. Overall it looks to be the new BiS, but not by much. Like a deluxe version of what we are already using; few more bells and whistles but essentially the same thing.
The other change that has sprung up was the reduction in cooldown on our Reincarnate spell. It currently stands at 60 minutes, although it can be talented to reduce by 20 minutes via the Resto tree which we don't spec into. The PTR patch notes showed it being reduced to 50 minutes, and GC came out saying they are considering dropping this to 30 instead. This is to keep it fair with the buffs to other 'back from the dead' abilities like Druid's Rebirth and Warlock's Soul Stones, which had their cooldowns halved also. I will update on this once it is confirmed but I expect this to be the case.
Due to a hectic week I didn't get the ToC 10 Gear Guide out but I will be working on it every chance I get. The 25 man version should follow shortly thereafter.
-Puut
Thursday, 8 October 2009
Tier 10 Announced
As I write this these are now offical.
Elemental Shaman Tier 10 Set Bonuses:
2-Set: Your Lightning Bolt spell reduces the remaining cooldown on your Elemental Mastery talent by 1 sec.
4-Set: The cooldown on your Lava Burst ability is reduced by 1.5 sec.
There was announced ones earlier that were seemingly incorrect and most people assumed they were 'placeholders' until Blizz finalized the changes. These has the 4-set bonus listed as a 15 second reduction, which was illogical considering it only has a 8 second CD initially.
I will leave the floor open for discussion at the moment, and will post my thoughts later. This announcement made me realized how behind I am on talking about tier 9, so expect to see a Trial of the Crusader gear guide and tier 9 analysis to be posted soon.
-Puut
Monday, 5 October 2009
Chain Lightning; Patch 3.3
A bit over a week ago there was a conversation floating around the Damage Dealing forums regarding Chain Lightning. Due to the 3.2 change to Shamanism (that allowed it to now recieve the Spell Power benefits that previously only went to Lightning Bolt), Chain Lightning was made considerably more powerful even in single target situations. Binkenstein over at Elitist Jerks, who does a lot of theorycrafting and is generally seen as one of the major authorities in such issues, claimed that integrating CL into a single target rotation was now viable and the DPS increase was forseeably worth the additional mana. Liax, a well known figure amongst eles on the official forums presented this finding on the DD forum in this thread, questioning if this was intended or if it was an attempt at making CL a more competitive form of AoE that produced this as an unforeseen result. Ghostcrawler responded quickly but didn't seem to confront the issue comprehensively, basically claiming CL is not intended to be a single target spell but if it works for you then go for it. You can read the succinct version through MMO-Champ's Blue Tracker here, just including the two posts mentioned.
Now, I honestly haven't done the numbers to the level I am sure Bink has, but generally conclusions coming out of Bink and EJ's shaman forums are pretty reliable. I still use 4 set tier 8 so the effect will be a little less in my case, but what these results show and what GC was trying to express (at least how I am reading it) is that using CL sparingly is going to be a good thing, and a smart player will use CL to complete a rotation more smoothly in situations where due to moving or not a 'neat' amount of haste rating may not give you time to get a full LB cast off. Whether you choose to subscribe to the CL spamming every chance it is available is up to you, I haven't tested it to be able to verify Bink's claims. If any of you come to a conclusion feel free to post a comment and let us know.
The other news recently is the excitement building over patch 3.3, the release of Icecrown and what will probably be the last major patch of this expansion. It seems like it is going so fast, doesn't it? The PTRs are already in full swing and a few rounds of patch notes have already been released. Unsurprisingly, due to the large changes in 3.2.2 we are not getting a huge overhaul, but the primary change announced is interesting:
Fire Nova Totem: This totem has been replaced with a new spell, Fire Nova, which is available at the same ranks as the old Fire Nova Totem. Existing characters will automatically learn this new spell in place of the totem. With a Fire Totem active, shamans will be able to use Fire Nova (fire magic) to emit the same area-of-effect damage as the old Fire Nova Totem from the active Fire Totem, not consuming the totem in the process. Fire Nova will activate a 1.5-second global cooldown when used and has a 10-second spell cooldown. The caster must be within 30 yards of the totem to use this ability, but does not need to be within line of sight of the totem.
Those of us willing to spec for it in the elemental tree will also get:
Improved Fire Nova Totem: Renamed Improved Fire Nova. This talent now provides an additional 10/20% damage to the spell and reduces the cooldown by 2/4 seconds.
I am unsure of what this means for us. At the moment, I am only seeing it being useful in PvP or for enhancement specs. It still means we are limited to running in and out when wanting to AoE, but until the patch goes live it is tough to know the extent of its use.
-Puut
Friday, 25 September 2009
Alts: A Love/Hate Story
Recently my guild has decided to allow members of the raiding core to start bringing along their alts to farm content such as the Ulduar 25 runs that we still integrate into our raiding schedule. It has been jumped on and a good portion of the raiders have signed up their alt to bring along for the WoW equivalent of Christmas where they can get a ton of free loot for not much effort. Sure, the guild has some conditions that say they will not gear fresh 80's from scratch (you have to have at least mostly epics from heroics and Naxx) but they are pretty forgiving from what I have seen so far.
I haven't signed up my alt, Tilc. I know I don't talk about him much; he is a Draenei Holy Pally that I started levelling for kicks back in The Burning Crusade because I was simply in awe of how good pally tanks were at the time. By the time I had levelled him Wrath was already in the swing of things and tanks were a lot easier to come by so I took to healing instead. I hardly ever play him, especially since my move to Bladestorm about 6 months back.
So I put it out to you guys. Do you agree with my guild allowing alts to come to farm raiding, or do you think it takes away from the raid schedule? Do you think I should sign up Tilc to join the farming frenzy, or stick to a one-character arrangement? What are your alt situations? Are you a lover or hater of them?
Also, I get it a lot and I am posting so everyone knows. I am more than willing to help people out with gearing situations or specific game questions (such as raiding things and alike). However, if the content is readily available and easy to find (i.e.: one wowwiki search away) then I am not going to spoon feed you answers. I will point you in the direction but you will have to take the initiative yourselves. There is a search function on the blog for a reason! Other than that, shoot me emails and I will try to get back asap.
Till next time,
-Puut (and Tilc?)
Tuesday, 22 September 2009
Upcoming Changes: More of the Same?

The upcoming changes are obviously in response to the large push of complaints about where we stand at the moment. I am not playing mind reader by stating this: all of GC's comments about the planned updates have been made on one of Strawberry's* threads. I will say, however, that the cause was certainly helped by the fact that now Warlock's have entered the fray over this Totem of Wrath vs. Demonic Pact argument. This spiked the popularity of the issue and, at least in my opinion, helped get the ball rolling on the elemental changes. I mean, Strawberry and numerous other great posters have been making valid, logical comments about the state of our spec for the last 4 months without response; I think it is unlikely Ghostcrawler simply 'saw the light' and decided to jump on the issue.
Another telling sign lies with a post put up on MMO Champ's site a while back. On September 7th, this post went up showing the world first Anub'arak 25-man Heroic kill by Paragon of EU Lightning's Blade (congratulations to them, by the way). They also posted the DPS meter for the Anub'arak kill and armory links to all the raid members involved (the meter is seen attached to this post, taken from MMO-Champion). The elemental shaman, Lazei, who was extremely well geared as all the raid participants were finished dead last on the meters with 5830DPS. The hunter was almost identical (5831DPS), but it was later revealed the hunter was the only one pulling ice down. Anyone who has done this fight knows that this is a chore that essentially renders that raid member preoccupied for a major percentage of the fight. The next closest, an Enhancement Shaman, was some 800DPS clear with 6637; and the next closest caster (Shadow Priest, who is also a hybrid class I might add) was sitting over 7300, a massive 1500DPS more than the elemental. The caster core was scattered throughout the 7-8k DPS region. Now of course, this is one example and cannot be evidence enough to prove claims about the entire spec. However, this difference is telling and not uncommon amongst top end raiding guilds. Elemental Shaman were the ones bringing up the rear on the DPS meters across the board in high-end cutting-edge content, and it was suddenly in the spotlight for every other class to see.
This outlines my first concern: the developers didn't recognize a problem with our DPS until other classes were thrown into the mix: the Warlocks being bought in to our ToW argument, and the top end guilds posting their DPS meters. Even GC's quote about how they don't believe our ability was as low as many ele's seemed to believe (you can read it in this previous posting) shows that he (still?) doesn't grasp how far behind we actually are.
My second (and less wordy) concern is with the actual changes. The thing that pleasantly surprised me, at least about the Flame Shock and Glyph changes, was that it was dynamic. It was different and innovative. It showed some thought. Not much mind you, as all they were doing was freeing up the existing Glyph of Flame Shock which up until now was considered an absolute must; but at least it was something better than the Lightning Overload chance increase or the Shamanism percentage hikes.
The issue I have is this: they didn't make the changes we were asking for. I am not saying 'they didn't give me absolutely everything I wanted, so therefore I am not satisfied'. The changes they made were not the ones that the community was suggesting. A viable AoE? More practical fire totems (like the better ranged, assist-targeting Searing Totem concept)? The Totem of Wrath buff given as an aura to all fire totems? None of these were put into affect. The developers didn't work with the community, but instead buffed us with what they assumed we needed and threw it to us expecting complete satisfaction. This worries me because at the end of the day it shows we are still not getting heard. We are making enough noise to prick up their ears, with the help of some outside factors. But they are not actively working with the community in making changes. This makes me question the longevity of the cooperation and if the understanding is there, or if it is just another quick-and-slick buff bonanza that will keep us all happy and quiet for a few more patches.
In summary, the changes are a good thing. It is good that Blizzard recognized that we need a change to become more competitive. However, at this point it feels like just another band-aid to me. Although more elaborate and thought-out, it is still just a short term fix rather than the repair we actually need. Maybe I will be proved wrong; there will almost definitely be more changes in the ToW vs. DP saga that is still going on. Maybe they will listen to the suggestions and add the "aura" ability to all our fire totems so we are not stuck planting Wrath every fight. That would indicate to me they are recognizing the work being done by the community and acting in conjunction with rather in spite of it. At the moment I still have my concerns; but hell, I am going to enjoy being the buff recipients for once. God knows it doesn't come around as often as anyone would like.
-Puut
* If you do not know, Strawberry is a poster on the official forums who has done an extremely large amount of work trying to get ele's problems under the nose of GC and the development team and is one of the best at fighting for our cause. I pay particular interest to Strawberry's postings.
I also apologize on the delays with this posting, with the stream of changes I kept being forced to rewrite and change the structure.
Saturday, 19 September 2009
Pirates!

Friday, 18 September 2009
Totem of Wrath Under the Dev's Hammer
September 15th:
"Strawberry makes great posts, as usual.
We want to solve the discrepancy between ToW and DP before Cataclysm.
Demonology needs to be brought because it does competitive dps, not because it has an awesome buff. Or even better, you should want the Demo lock because the player playing it is someone you want to play with. Nobody should get brought because they have an awesome buff but are otherwise a liability. You should be able to get most of the buffs and debuffs you really need in a number of different raid configurations, and ideally even taking two players of the exact same spec won't feel like a mistake. The game should be in defeating the boss, not assembling the group."
Then, the next day on the same thread:
September 16th:
"I said ToW vs. DP is a problem that we want to fix...
...We don't think Elemental (or Shadow for that matter) are as low as a lot of players of those respective specs seem to believe, but both received small buffs. While it wasn't necessarily our intention, both of those tweaks happen to be relatively tricky to theorycraft out, so the jury is still out on what kind of buff they will provide or if they will be considered "enough." Some posters then tried to justify Demos's low dps because of their great buffs, but that isn't the way we actually want the game to work.
All classes should have buffs. All damage specs should do competitive dps, with the exception that the four pure classes should do slightly higher dps. Different versions of the same buff should not feel wildly different with regard to talent expenditure, personal dps loss, up time, duration or scaling. We will continue to work to improve all of those issues. However, in almost all cases, individual skill, gear and group coordination will have a larger effect on your performance than anything we can do to buff your class.
P.S. I feel the need to reinforce that "should not feel wildly different" does not mean "identical." We generally don't like things between classes that are identical."
From the looks of things, ToW has finally caught the attention of GC and the rest of the Development Team. More changes are coming, and this patch looks to be the biggest for Elementals in quite a while...
Thoughts?
-Puut
Saturday, 12 September 2009
Buffs on the Horizon...
Firstly, here are the announced changes released so far for Elemental Shaman:
- Flame Shock now deals 834 fire damage over 18 sec at max rank (up from 556 fire damage over 12 sec). Lower ranks increased accordingly.
- Lava Burst no longer consumes Flame Shock.
- Glyph of Flame Shock: The periodic damage dealt by your Flame Shock can now be critical strikes (Old - Increases the duration of your Flame Shock ability by 6 sec and it is not consumed by casting Lava Burst).
- Shamanism: Your Lightning Bolt and Chain Lightning spells gain an additional 3/6/9/12/15% and your Lava Burst gains an additional 4/8/12/16/20% of your bonus damage effects.
The two changes essentially revolve around the removal of Glyph of Flame Shock, an elemental staple, and the implement of the tier 8 2-set bonus as the 'new' version of the forementioned. The less notable change, only release a couple of days ago, was the addition of an extra 5% to the Spell Power bonus to Lightning spells from Shamanism. These changes are all going to result in a boost to DPS which first and foremost is the most important thing and what you should all be getting excited about.
The additional GCDs that are going to be freed up with not having to refresh our Flame Shocks as often will be small, but valuable. Every 36 seconds we will have an additional GCD up our sleeve and when paired with the 2-set tier 9 (which increases the duration of FS by 9 seconds)we will have an eternity before having to refresh; a massive 27 seconds. Less refreshing = more time doing other stuff, primarily more DPS.
The other key change will be the freeing of what was previously a must-have glyph. Especially at the moment where the majority of regular raiding elementals will be using the 2-set t8; this will make it completely obsolete. Depending on when this patch is made live this will be less of a factor as more of us move to tier 9; but expect to see a lot of people being in this situation of having a redundant glyph. If this is the case, the logical move is to switch to the Glyph of Lava. The majority of us will move to Lightning, Lava and Totem of Wrath Glyphs when this patch is put into effect. This change is convenient as it will prevent the trade off between ToW and Lava that most of us were forecasting when the t9 4-set is obtained.
The final change is far less interesting and looks to be another bit of juice they are providing to us with the additional 5% to our Lightning spells. Unlike before, this now encompasses Chain Lightning which will help out in AoE and trash a bit. Not nearly as dynamic as the other changes, but who is going to complain? A buff is a buff and when we were faced with such a dismal outlook after 3.2, anything seems pretty good at this point.
Actual release date for the patch is still unknown, but it is reportedly confirmed as NOT tomorrow. My estimate is it will be at least 3 weeks, but at the moment it is up in the air and your guess is as good as mine. One thing is for sure though: Expect to be pulling some pretty DPS numbers in the near future, my friends.
-Puut
Friday, 4 September 2009
Gemming Guide
A good place to start I feel is to give a layman's overview of gemming and jewelcrafting in general. Jewelcrafting was the new profession added with The Burning Crusade expansion (similar to Inscription in Wrath); a new profession that was widely considered the single best profession at the time. Not much has changed in fact: after numerous nerfs (including in 3.2) it is still extremely valuable for the bonuses it gives as well as the fact that it can be extremely lucrative in regards to making money off of it. Gems can be of 3 pure color types (Red, Blue and Yellow) and 3 hybrid color types (Purple, Green and Orange). The pure types offer benefits to a single stat, whereas the hybrids offer lesser benefits from the two color classes they draw from (eg: Orange, a mix of Yellow and Red, will provide a combination of the benefits from both a Red and a Yellow gem). Gems are installed in 'sockets' in gear, which also have a color designation of either Red, Blue and Yellow. Most sockets provide a 'socket bonus', a benefit you will receive for matching the gem and socket colors. For example, inserting a Blue gem in the commonly used [Wyrmrest Necklace of Power] would benefit you with the +5 Spell Power socket bonus, which a Red or Yellow gem would not provide.
I get asked about gemming quite a bit, which is surprising for me. Gemming is a relatively simple process for casters in general and we are no exception. Stacking our most valuable stat, Spell Power, is what the whole gemming process comes down to. For this, the [Runed Cardinal Ruby] is optimal; a Red, purely Spell Power based gem. Most of your gear should be studded with these if you are a serious raiding elemental shaman.
The other key consideration is our Meta socket. These sockets are located in head pieces. All tiers sets now have Meta sockets in their head slots as well as most epic quality level 80 head pieces. For us, the best Meta gem is the [Chaotic Skyflare Diamond] (there is no epic quality meta gems as yet, even going back to TBC-era). People have questioned this, as the [Ember Skyflare Diamond]'s +25 Spell Power would subscribe more to our theory of SP stacking. However, the bonus to Critical Strike damage is far, far more beneficial than the +2% Intellect as we should never be mana-starved and in need of the additional intellect. Additionally, the crit damage is a huge factor as we should be critting upwards of 35% of the time in a raid situation. 3% Increase to 35% (or, in most cases, more) of our damage simply trumps the benefits offered by the Spell Power over the Critical Strike Rating.
The issue with this conclusion is that the Chaotic Skyflare requires 2 Blue gems to 'activate' (i.e.: to provide its benefits). This doesn't support our stacking the Red SP gems, so we unfortunately have to go against our policy and add a couple of Blues in the most optimal fashion we can. The Blue gem you choose to use is fairly open. Luckily, the hybrid color gems that feature Blue traits (i.e.: Green and Purple) also work to activate the Meta so we can at least get some Spell Power benefit from these less optimal gems. The general consensus is to go with SP/Stamina combination gems, [Glowing Dreadstone] would be the best option here. However, I have seen good elementals elect for SP/Spell Penetration ([Mysterious Dreadstone]) or SP/mp5 ([Royal Dreadstone]) also. Basically, as long as it is has Spell Power it is reasonable and we accept that there will be little to no benefit gained from the gem's other stat.
A factor I see many shaman failing to recognize is the placement of the Blue gems. Most accept that these B-grade gems have to be there so they slap them in the first two places they see. If you search for a place where it can be used to also activate a socket bonus (either by itself or teamed with one of our Red gems) it gives at least slightly more benefit then it would otherwise. For example, my two Blue Gems are in my t8.5 [Conqueror's Worldbreaker Headpiece] and my [Lightning Grounded Boots]. This way, I integrate the gems in and can still activate their two socket bonuses giving an additional +16 Spell Power. Being aware of small opportunities such as this do add up in the long run and help you get the absolute most out of your DPS ability. Keep your eyes open for things like this in all facets of your gear orchestration; do not completely ignore socket bonuses.
I hope this has made the topic of gemming a little easier for you all to wrap your head around. Best of luck, and happy hunting.
-Puut
Tuesday, 1 September 2009
Questions...
I should note this includes "Can you take a look at my gear/spec/enchants..." questions. I get quite a few of these and I have absolutely no problem taking a look over your armory page, but you need to email because I don't think it is best to critique your character over public-viewable comments.
More posts on the way soon including a guide to gemming, a public discussion post and later down the track a gear guide for the new raids and an analysis of the tier-9 sets.
-Puut
Friday, 28 August 2009
Totem of Electrifying Wind
With my reduced playtime over the last two weeks I have not been regularly collecting Emblem of Triumph tokens (*tisk tisk*, I know...) and, as such, have not been able to purchase any of the token gear. Not that there is exactly a plethora of selection for us, but I am leaving the spiteful comments behind with the last post; I appreciate your feedback on that by the way. Yesterday I was finally fortunate enough to have saved enough to get a hold of the new totem slot item, the Totem of Electrifying Wind. By this point most of the more hardcore readers would have already seen the conclusions/done their own research but I still feel I should post about it because that is what this blog is all about.
From the PTR studies prior to 3.2, it showed the totem to have an extremely high percentage of uptime but for a long period no one confirmed these numbers once the patch was live. Well, now the numbers are all verified and the totem has a proc chance (i.e.: chance to activate) of 70% and an internal cooldown (or 'ICD', time delay after activation before it can activate again) of 6 seconds.
These numbers are very kind to us. Essentially this means it likes proccing and, because the buff lasts 12 seconds but can refresh after only 6, it will refresh itself a good percentage of time. Conclusion? Very high uptime.
I grabbed my new totem after the daily yesterday and took it to do some of my own testing. On pure Lightning Bolt spamming I never lost the buff once it first activated in 3 tests from full mana to OOM. When performing my rotation (i.e.: inclusion of Flame Shock and Lava Bursts), in a stand-and-deliver situation it still had a very high uptime, well over 90% for the vast majority of the testing.
From my own number punching (using my personal stats and such) I found this to be around a 155-165 DPS boost. Haste is unfortunately a difficult stat to come to rock-solid conclusions on, however, because there are certain points where a little extra haste will allow you to complete your rotation and integrate an extra spell cast. Not to make this post about stat comparisons, but basically there is points where haste can outweigh spellpower, although not on a regular basis. This means the benefit will be slightly different for your particular situations, but this is a reasonable ballpark estimate.
So how does this compare to our existing BiS, the Totem of Hex? I am happy to say that we have finally found an upgrade, as Hex only equated to roughly a 95-100 DPS increase. The immense uptime of Electrifying Wind makes it a practically constant buff which I am sure many of you will be thankful for.
I have not had a chance to try it out on high-movement bosses in a raid situation as yet which may be the times where the buff does fall off for short periods but I doubt it will be too much of a factor. I am sure the situations where you have trinket procs and bloodlust/heroism going in conjunction with the totem buff will make you forget about those momentary lapses.
In summary: The Totem of Electrifying Winds is a great little upgrade from our previous best-in-slot; and only takes a few days of raiding and running daily heroics to get your hands on. Enjoy!
-Puut
Monday, 17 August 2009
Frustrations with the Developers
There is a reason I bring this up. Recently there was a post by everyone’s favourite designer, Ghostcrawler, which grazed a nerve for me (the post I refer to can be found here). Now, this was not aimed at elemental shaman by any stretch. It is a general message posted in the Damage Dealing forums as a ‘sign-on-the-wall’ style notice to let everyone know that being annoying and kicking up enough dirt is not going to get Blizzard to succumb.
I took particular aversion to this because I believe that, for the most part, us elemental shaman have done most everything right. Obviously, like every other spec in this game, there are those who act inappropriately and think that they deserve something bestowed on them for whatever reason. Some classes/specs (*cough* mages *cough*) more than others, but it is certainly present to some extent across the board. However, for the most part we have been very cooperative with the manner we have conducted our complaints in. My particular focus fell on this paragraph:
"Here is how the process should ideally work: If you have an issue, bring it up. See if other players agree with you. If they disagree, don't shut them out. Once you've explored the issue a little bit, you've done your job. You don't need to keep starting new topics on the same issue nor bumping those already so long that no reasonable person is going to read them (though I try to)."
There are some genuinely great players that have put forward well constructed, technically sound ideas about changes that can be made to our spec. I will not name these people for the fear of retribution from the ones I will inevitably forget to name, but those who frequent the official forums on a regular basis are familiar with them and their work. These ideas have been presented to the community. They have been agreed upon, as a general consensus. They have been analyzed, debated over, tweaked and finalized until they are a polished suggestion that, if instituted, could genuinely improve our class.
And they are ignored.
Now, this claim may be a bit unfair. I cannot claim that Blizz ‘ignored’ them. The developers may have read them and even given some consideration. However, Blizzard has chosen not to respond to them. Not even acknowledge them for the most part. The latest patch with our grand total of zero spec specific changes proved that pretty boldly.
I am aware that elemental is not the biggest spec around. I am aware that we do not hold a lot of weight in the grand scheme of WoW, simply because our population just isn't there. We are a small, relatively menial class. The “forgotten casters”. But does that really justify us being the hotfix junkies? Because we aren’t popular we can't earn a dynamic change?
Our DPS by comparison is slipping at the cutting-edge levels, our population is declining and there are still no changes in sight. Magma totem is still our viable AoE. Totem of Wrath is still our unique selling point. We are still the only caster with absolutely no scaling ability from our base stats. Our itemization is still laughable.
The shaman forums are a barren land in regards to blue activity. To the developer’s defence, they have stated they will not post in class forums for the most part. That said, even our Damage Dealing forum posts are without blue contributions. It has been 6 months since GC’s posts here and here. This is a thread where GC’s first post commends the quality of the thread; (I quote) “We could use many more posts like this in this forum. Thanks!” and he himself goes on to agree with and list these issues which even back then had been known for a long time. His appreciation? Yes. Actively following up on his points and answering to the community? Still patiently waiting.
Ghostcrawler needs to stop lecturing on how he ‘ideally’ wants us to contribute. Instead, start commending those who are doing the right thing and actively contributing. If not, there hardly seems inclination to do otherwise. The proof is staring right at them and has been for a long time.
-Puut
Edit: As a follow up, I would like to draw attention to this thread that is currently active in the DD forums. GC has given this thread recognition by posting in it (twice), and in the second post he says "Good data make stronger argument than opinions or anecdotal observation..." when discussing how to make an impact in the community. Funny, coming from a thread that starts with an intellectual gem like this.
Monday, 10 August 2009
3.2 Elemental Shaman Initial (Belated) Impressions
My playtime in this patch release week has been pretty low. As I previously mentioned, I moved into a new place and had to wait for internet to be connected which took the better part of the week. As such I missed out on a lot of the initial release stuff; by the time I first got in on the Thursday it was already old news. I haven’t had a chance to raid the new place yet (apparently the guild cleared the first boss in very little time on the first night, so I will have to wait until Tuesday). I have seen both the regular and heroic 5 man instances, which provides little to talk about as it is rather easy and the mounted combat is really the only notable highlight.
The obvious discussion point is regarding the new totem bars. I have been configurating my personal setup which, for raiding purposes, is pretty easy (Totem of Wrath, Healing, Wrath of Air and no earth totem). I initially removed all my totems from the bars and went to just using the new UI, but realized whilst running heroics how often you go to those other utility totems such as Tremor or Cleansing. Having to reconfigure every time one of these alternate totems is required is a paining process and I have found I am resorting back to having a nearly full bar of totems for easy access in those ‘just in case’ situations. I am not complaining, as I am still enjoying the fact that I can drop my standard three at once thoroughly. I imagine I will learn to take this for granted quite soon as it will make raiding (at least in my prior experiences) a lot smoother. If you are interested, I am open to possible suggestions to totem makeups.
I am also looking forward to getting into the arena as I am sure the feature will be more influential there. I have crafted my anti-gank rogue setup already (Earthbind, Fire Nova and Cleansing all in the one) which, teamed up with the new Ghost Wolf (again, yet to really experiment with) should help avoid the perils of stunlock. I will have to do some reading to work out how to get ‘good’ with these new abilities, or a lot of trial-and-error.
My final comment is regarding itemization. I know we should be used to it, but it is kind of disappointing to not see any items bar the new totem available from the Emblem of Triumph vendor. Hopefully there will be more of a relevant selection with the future vendors, but based on the track record I would guess it is going to be more of the same. The one item we do have, the Totem of Electrifying Winds, is likely to replace the Totem of Hex we have been using for a long time now but this is dependent on what the actual uptime of the proc is. On the PTRs it was having an extremely large uptime but no results are out yet (and I am FAR from having enough emblems for it to test myself on account of missing out on so much of this week) on what actually made it to the release. If anyone gets info send me an email and let me know.
-Puut
Tuesday, 4 August 2009
3.2 Live Today
In more personal news, this blog just hit 10,000 views a couple of days ago which I am really happy about. Just another chance to thank all of you for taking the time to read this and support me, I really appreciate it and I hope you will keep reading.
I have moved into a new apartment this past weekend and will not have reliable internet until Thursday. As such I will be missing out on seeing the new patch today but I am sure I will make up for lost time this weekend. If I am taking a while to respond to your emails this is why. I will catch up as soon as I can.
Enjoy the patch,
-Puut
Thursday, 30 July 2009
Bloodlust/Heroism; Too much of a deciding factor?
To summarize, the discussion came down to this: Blizzard’s new policy for WotLK has been ‘bring the player, not the class’. It is a push to make individual classes/specs less beneficial to a raid composition by making their buffs/abilities available to multiple groups. As a relatable example: if you want the 3% hit debuff to be placed on raid bosses you either have the option of bringing a Shadow Priest (providing Misery) or a Balance Druid (providing Improved Faerie Fire). The desire behind this is to prevent what was occurring more and more later into BC with ‘stacking’ certain classes and excluding others. The idea is good in theory in that it does not hinder anyone’s gaming experience simply because they did not choose to play the latest best class that people want to bring to the raids. However, Shaman have the advantage of still being the only class to provide providing BL/H which, in many player’s opinions, is too influential to an encounter.
The argument coming from the other camp is that there has to be limits to the homogenization that occurs in the game. What is the point of even having classes if there is no uniqueness to them? If everyone provides exactly the same thing the game will be walking a slippery slope to becoming too bland which leads to a boring, generic experience. BL/H is seen as an iconic shaman ability should not be shared with anyone else. (On a side note, I was surprised to find how a large number of people sharing this belief were non-shaman who just liked the uniqueness of the ability.)
Ghostcrawler came out saying that they did not design any of the hard modes around BL/H and that they do not believe that any 10 man hard mode encounter in unable to be accomplished without it. 25 man content is a different story, he continued, and thought that although the inclusion of a shaman in 25s was considered necessary it was not unreasonable; a point to which I have to agree. One shaman in a 25 man raid is hardly a big ask. Hell, I am lucky if I cast it once a raid because we roll with 3-5 shaman every night (1 Ele, 1 Enhance and up to 3 Resto).
Both sides of the argument carry pretty valid points and I am actually on the fence to some extent. BL/H is an extremely powerful benefit to the raid and can, without a doubt, decide the outcome of a fight. A personal example I have would be the XT hard mode (both 10 and 25). First times I did this fight we needed the BL/H when the Heart dropped just to be able to kill it in time and activate Hard Mode. A couple of weeks later, however, we did not. Better gear and some experience with the fight makes up for the gap and we were killing it with time to spare without the aid of BL/H. This is, of course, just one particular example. The point I am trying to convey with it is how although at first it may seem like an unquestionable necessity, but as you improve it may no longer be the case. That is why I have to side with GC on this one, because I believe that he is probably right when he says no 10 man Hard Mode encounter needs heroism. Does it make it more difficult? Without a doubt. Necessity? No.
The other point is that it is not like it is hard to fit a shaman into a raid. GC hinted on this when saying quote: “If you needed 3 or 4 shamans then I could see the point. If only Enhancement shamans brought Bloodlust, then it might cross the line”. By the fact that any of the three specs can provide this benefit, it makes it a whole lot more viable and reasonable. We can fit into a ranged DPS, melee DPS or healing role, it is not like we are difficult to manufacture a role for. If you really feel BL/H is a necessity, then you should probably stop complaining and just look for a shaman. Otherwise accept the fact that the fight is going to be a little more difficult and keep working at it.
As for the homogenization issue, I personally believe it is a good thing if Blizzard is careful with how they handle it. I was not in a top-end guild at the end of BC and was only halfway through Black Temple when WotLK dropped. As such I did not see the class stacking that was going on through Sunwell and only heard the stories, but from the sounds of it it was pretty extreme in how limiting it made the raid compositions. It is pretty clear we do not want to see that stuff again and this homogenization movement has thus far been a success in preventing it from occurring in Wrath.
Bloodlust and Heroism are an ability that I believe are unique to shaman and should remain so, but the day Blizzard makes a fight that is unbeatable without it then it becomes unfair. Until that day I am going to keep on enjoying this weapon that only we carry in our arsenal.
- Puut